
And the weird pink normal maps are something that I know how to fix (seeing as I did so for the Sonic and Sega All-Stars Racing cars for Apoc), all that needs to be done is swapping the red and alpha channels with each other. Yeah, I'm certain he'll include every single texture for the characters. The mod adds his Frontiers model, animations, jumpball, physics and more Theres also th. Did you figure out how to convert them to the proper format, too, or are you just ignoring them?I'll answer this for Apoc. This video showcases the Frontiers Sonic mod in Sonic Generations. Speaking of, what are you doing about the normal map textures? The ones for characters are proper, but the ones that belongs to characters seem to be slightly off, coming out purple more and semi-transparent. (12-18-2011, 08:34 PM)Peardian Wrote: Hehe, snazzy.īy good, though, I mean it better include all of the textures that belong to the model!

Might've been modelled by a different person (or group).

Funny thing is that those models are completely different from the in-game characters, geometry and textures. This video shows off the every modern stages with 9 differents versions of Sonic, in Sonic Generations PC / SteamSonicGenerations SonicVerse SonicMods Do. of those models have any rigging, but yes, they can be exported, too. Nitro Wrote: Should we expect most of the characters here? Did you figure out how to convert them to the proper format, too, or are you just ignoring them?I'll answer this for Apoc. Funny thing is that those models are completely different from the in-game characters, geometry and textures.


